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Old Feb 27, 2006, 03:35 PM // 15:35   #41
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In PvE, I expect a warrior to be efficent enough in thier build that they can tank only using 2-4 skills and can run damage with the rest.

Last edited by QuixotesGhost; Feb 27, 2006 at 03:38 PM // 15:38..
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Old Feb 27, 2006, 04:00 PM // 16:00   #42
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I expect any warrior in my party to do the following:

-Play the game the way THEY want to - If they want to tank in PvP or be a God Of War in PvE, fine, I dont mind, (as long as they dont use frenzy...)

-Not have to put up with moaning spellcasters who get to close to mobs then complain about the warriors and the monks not doing their jobs.

-Not leave upon hearing the word 'Smiter'

-Not be moaned at for using anything other than an axe and shield.

-Be polite and respectful of other party members.

-Rush off blindly if it suits them, as long as they understand they're on their own

-Understand that they're human, just like the rest of us, and therefore, not invincible.

So it works on both sides of the coin.

I'll leave you with something else to consider:
Q. Whats worse than your uber tank using frenzy?
A. Your x/W using Frenzy (ouchies for x/W)
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Old Feb 27, 2006, 04:19 PM // 16:19   #43
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lmao everyone forgot 1 thing. while u r up there tanking away and a misfortune happens and u r dying. run away from the group so said mobs follow u and away from squishys. i play a war/ele mostly its a tank/nuker build. there will be laughs about that im sure. mostly cause not many have seen an effective 1 yet. before any one goes off no i dont PvP. if u ever want to hook up in game as see how i do it look for the name Tarn Vedre. ill be more than happy to help u out show u FoW technics. not book trick guys. oh yeah almost forgot, bout the rez comments no its not a big deal no matter what anyones says why u ask i say that cause u as a war should NOT be the last one alive. if u happen to be the last 1 alive something horrible has happened. yes there r cases where a war has survived last, but truthfully that should never really happen.

Last edited by manitoba1073; Feb 27, 2006 at 04:23 PM // 16:23..
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Old Feb 27, 2006, 05:16 PM // 17:16   #44
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Quote:
Originally Posted by manitoba1073
lmao everyone forgot 1 thing. while u r up there tanking away and a misfortune happens and u r dying. run away from the group so said mobs follow u and away from squishys. i play a war/ele mostly its a tank/nuker build. there will be laughs about that im sure. mostly cause not many have seen an effective 1 yet. before any one goes off no i dont PvP. if u ever want to hook up in game as see how i do it look for the name Tarn Vedre. ill be more than happy to help u out show u FoW technics. not book trick guys. oh yeah almost forgot, bout the rez comments no its not a big deal no matter what anyones says why u ask i say that cause u as a war should NOT be the last one alive. if u happen to be the last 1 alive something horrible has happened. yes there r cases where a war has survived last, but truthfully that should never really happen.
English please.

However the jist of what I got from that is that if you get in a bad spot and know you're gonna die, you run away from your team to drag the enemies away to keep them alive. Insteresting tactic if I do say so myself. Unfortunately the problem with that is now they've lost their damage sponge and those enemies are standing between them and your corpse.
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Old Feb 27, 2006, 05:27 PM // 17:27   #45
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Originally Posted by LifeInfusion
I play warrior. Here's asre some things I pride myself in doing.

1. Have decent level armor for the area. I remember a warrior with ascalon level armor in Fissure AND using Frenzy. It wasn't pretty.
2. Not aggro everything on the map, i.e. no more than 1 group at a time.
3. Pull with longbow. (I have a +4 defense one with 0 attribute req.)
4. Call targets.
5. Wait for casters to regen energy.
6. Stand behind traps if trapper ranger says so.
7. Ask what type of build group wants (defense/damage).
8. Bring a buff at all times. (Dolyak signet/watch yourself, etc.)
9. BRING A RES.
10. Just because people call you a warrior noob, don't stoop to their level and say stupid things back to them. Just ignore it.
11. Realize W/Mo is only good for condition/hex removal and smiting NOT 3 pip mending. Then choose another secondary.
12. Realize not everyone has 116 AL vs. physical and absorption.
13. Bring condition removal if possible (mend ailment/plague touch) because it wastes monks' energy to remove blind/weakness/cripple.
14. Put remaining points in strength because it is CONSISTENT armor penetration, unlike sundering.
15. Bring alternate weapon if using vampiric.
16. Realize KNIGHT's LOOKS GOOD but sucks in stats.
17. Realize that gladiator armor shows one of the sides of your chest (males) and nobody likes it.
18. Realize /dance right in front of another person is somewhat sick and inappropriate (males).
19. Do not get a team with no casters (i.e. just warriors and monks).
20. Bring self healing and use when appropriate. i.e. do not healing signet when unbuffed, use it when buffed to about 156 armor.
So true, anet should get these inscribed in the game as some kind of terms-of-agreement before creating a warrior...
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Old Feb 27, 2006, 06:20 PM // 18:20   #46
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I have a W/R have had since way back my first character. I also have a Mes, Monk and Ele.

I bring rez and a self heal as well as endure so if the monks are busy I can take care of myself. I don't aggro and I like when someone else wants to call cause my job is to take out the threats to my party, take damage and of course kill everything in my way.

I bring many attack skills and have always carried at least 2 that are adrenaline based skills that way I am not dependant on my blue line. I bring my bow to use if needed but I also bring strength cause a 5 hit bad guy gets done in 3 hits that way.

I never ever run cause they will follow and I stay in the murk surrounded until all are dead or me. That rarely happens that I die though between my skills and a monk.

However there are times I will get down to 2 bad ones left and I notice my castors getting beat and I will go and get them out of the mess allowing them to move. I can do this by changing attack targets between hits that keeps them on me most of the time. They can run clear out if the fight circle and breath if needed. but I have to make sure that I have a full endure or something like it so by the time they can re-enter there are not so many to fight and I don't need them to keep breathing. Other defenses help also like GD or BD.
Also I can sacrifice my pet. I can send a pet into an area where the castors are if I can not move there without bringing a horde with me. My pet will deal damage and the badies tend to turn there damage on them. It buys time and allows the castors to get some freedom of movement. The pet will stay on them until dead.

It would be good for Warriors in my opinion to solo as much as they can for practice on staying alive and fighting that way they are less monk dependant.
Warriors would also do good thanking there castors at the end because while they might not be in the murk they are making it so easy for warriors to kill.

I might not use tactics fighting that all would like I use a hammer but I get called on allot so I must be doing something right. I also use a axe and sword but the reality is for me I play a hammer well so it becomes very effective and having ranger skills I can speed up the hits without the loss of defense frenzy causes. But to each his/her own.

I do carry armor with different ruins on them so if a party insist I use an axe or sword I will but I don't enjoy it as much

To warriors: if your surrounded and going down in a blaze of glory don't hit heal with 44 life points it ain't going to matter instead hit a skill that is going to deal the most damage like your standard hit +23 you might as well take one of them with you
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Old Feb 27, 2006, 07:14 PM // 19:14   #47
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Quote:
Originally Posted by mask316
It would be good for Warriors in my opinion to solo as much as they can for practice on staying alive and fighting that way they are less monk dependant.
I think that's terrific advice. I've learned a lot as a farmer and much (not all of it) applies when I'm with a group. I am not saying that the tactics are the same, they are not, but - as you said - you learn how to stay alive and also how to do damage (since there's no one else with you to help, you have to furnish all the damage, all the healing).
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Old Feb 27, 2006, 07:47 PM // 19:47   #48
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Quote:
Originally Posted by Sekkira
Forget strength at the moment. The attribute line is bugged and doesn't add that +x% armour penetration per level like it's supposed to. Only use it if you have skills on your bar requiring it.
Anyone else confirm this? As far as I know the strength bonus only applies on attack skills and has always worked. This is the first I have heard of this.
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Old Feb 27, 2006, 08:08 PM // 20:08   #49
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Originally Posted by AxeMe
I think that's terrific advice. I've learned a lot as a farmer and much (not all of it) applies when I'm with a group. I am not saying that the tactics are the same, they are not, but - as you said - you learn how to stay alive and also how to do damage (since there's no one else with you to help, you have to furnish all the damage, all the healing).
Yep and get ready to die many many times until you get your skill combos right.
What also is cool is you learn what works best on what. Defense skills at least for me are not always needed, but in some places there are very needed.

Even though I have a warrior I have played with so many that are so awful, not because they play different but because they aggro and yell "heal me" and so forth..but on the other side I was once in a group I was helping and an ele said in response to someone wanting to wait for a patrol to go by "don't worry we have Elu (me) she can handle it"...um no maybe I could but I don't want to find out and start over... Thankfully that hardly ever happens
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Old Feb 27, 2006, 08:11 PM // 20:11   #50
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Quote:
Originally Posted by Thock
Anyone else confirm this? As far as I know the strength bonus only applies on attack skills and has always worked. This is the first I have heard of this.
I don't think that's right either. I see a huge difference in how fast they die compared to my strength setting. Maybe it has to do with the weapon since hammers and axes would require strength more then a sword to deal damage.

But I am not a GW master so I could be wrong
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Old Feb 27, 2006, 08:49 PM // 20:49   #51
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Quote:
Originally Posted by Thock
Anyone else confirm this? As far as I know the strength bonus only applies on attack skills and has always worked. This is the first I have heard of this.
Strength only applies when using attack skills, it does work properly.
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Old Feb 27, 2006, 10:28 PM // 22:28   #52
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Quote:
Originally Posted by Thock
Anyone else confirm this? As far as I know the strength bonus only applies on attack skills and has always worked. This is the first I have heard of this.
Ignore that comment. I was wrong. At least I think I am. So far all I've managed to do was prove it isn't bugged however there are some signs/rumours that it is and I'm not sure how to prove them right or wrong.
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Old Feb 27, 2006, 11:03 PM // 23:03   #53
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14. Put remaining points in strength because it is CONSISTENT armor penetration, unlike sundering.
Armour penetration... with attack skills. To the best of my knowledge it was a consistant 2% in beta per level, then changed to 1% and only on attack skills as the description states to this date. If there was a change, I do believe it would be evident in the update page somewhere.

I expect the warrior to understand why each and every skill is on his bar, and not simply "I saw it on the net and they said it works". I don't care if it works for someone else, tell me why it works the way it does.

I expect the warrior to recognize priority targets and harmful curses/conditions. Don't use your adrenaline skills when blinded or any attack skill for that matter, ping Empathy and Spiteful Spirit, DON'T ping your health. The monks are more than aware of your health bar.

I expect the warrior to pull and hold aggro, not pull and lure back to the group. That completely eliminates the point in pulling.

I expect to see multiple weapons being used, and by all things holy you better not bring Mending to counter the degen from your Victo's Blade. If you're using a wand for pulling, put a shield in your other hand. For some reason, some people don't. On that topic, sword, axe, hammer, shield; what will be in your hands during the fight. Gears are for opening doors, books are for 10k experience, crystals for completing the mission, and torches for lighting beacons.

There are a pluther of other little things, but it would be repeating some of what has been said.
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